![]() ![]() ![]() Unleash your inner gridded side by effortlessly drawing on an angled isometric grid, creating beautifully precise geometric artwork. Splitting trixels down the middle in one of three ways also allows for angled isometric ramps to be drawn. Compare Marmoset Hexels 2 VS IsoSketch and find out whats different, what people are saying, and what are their alternatives. Trixels are handy for drawing isometric planes, walls, cubes, and pillars. Or if we could export "mesh" info so we could render like Hexels in our game engine it would be SUPER DUPER. Each hexagon in a hexel grid can be split into 6 triangles (trixels). If anyone had success using the tool for actually creating in game ready isometric tile assets, let us know. Which would be really really good! However, there doesn't seem to be way to extract any info to reproduce the same polygon mesh inside say Unity. I can actually render the image using the same rendering technique as Hexels. Perhaps the tool is only good for mocking up some concept arts. #Hexels 2 isometric full#Developed with full control and isometric drawing in mind, this incredible tool can be used with grid snapping and opens up possibilities that were previously a real Hexels head-scratcher. With Hexels 3.1 comes the addition of the Super Shape tool. I am not sure if I was asking too much initially. Drawing Rounded Isometric Shapes using Hexels. ![]() I guess this is because each grid is like a vector, and they are drawn in Hexles using (probably) polygons so exporting such image into say 32x32 pixel image isn't going to produce game read - pixel perfect snapping assets. This is especially true for things like background tiles such as ground or walls etc. On the left is a monocolor example, on the right is the sort of coloration that you’d use for a minecrafty rock with grass on top. I have tried to export the drawing with 1:1 without anti-aliasing to see if it can be done, but it simply was not "accurate" enough in pixel wise to be able to use them to snap each other to create in game usable tiles. First, in Hexels you’ll want to set the grid to trixel mode and tick the Rotate 90° box: This will allow you to construct tricolor hexagons like these: These are your building blocks. But other than actually using square grid pixel mode to draw them just like any other pixel drawing tools, using so called "isometric" friendly mode (I forgot what that name was) to draw the isometric drawing didn't really helped much. I was kinda hoped to be able to use Hexels to draw in game usable isometric tile sets for my game. ![]()
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